• Bugs
  • Scale 0 strange behaviour

(what I thought when making this thread)
if a mesh has 0,0 scale, and you move the slot the axis arrows will snap back to the middle, this doesn't happen if its a image

(after a little bit of testing)
once I transform an image to 0,0 Scale, then make it a mesh (see above problem) then an image again, even after scaling back to 1,1 the image will be invisible, and untransformable (is that a word?). The image appears again if you reload spine

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Hmm, that's pretty weird. 🙂 I'll make a note to check out what is going on, but it's pretty low priority.

18 days later

if parent bone (root) scale (x) is set to 0, the child bone gets set to NAN (I assume) and is uneditable