IndieDoroid

https://assetstore.unity.com/packages/tools/visual-scripting/shadero-sprite-2d-shader-editor-97406

I've purchased a few graphic tools off the Unity asset store and they don't work with Spine. Does anyone know if Shadero works with Spine?

@pharan do you guys have any plans to update\upgrade the shaders from Todd Rivers? Currently I'm not able to use light probes \ bake light maps with ToddRiver's shaders. :'(
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IndieDoroid
Posts: 36

Pharan

I studied his shader a bit but it's a bit extensive and broken apart. I don't really understand shaders at the level it's written.

But if you want to use his github version of the shader instead of the one bundled with spine-unity, you can just delete the Sprite shaders folder from the spine runtime, and download the one from his repo. https://github.com/traggett/UnitySpriteShaders
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Pharan
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IndieDoroid

Yea writing shaders is tough. I tried looking into it before, it's a different beast to C#. :drunk:

I usually check ToddRiver's github, but no significant updates on his side and he hasn't responded to Git comments in months. Which is fair, we shouldn't hassle him over maintaining his shader.

Do you guys have plans to continue updating with some official Unity Spine shaders? I guess with a small team, it's not easy as well.
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IndieDoroid
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Harald

For reference: continuing some of the discussion here: Character cast shadows in Unity.
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Harald

Harri
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