Just accidentally found out that SkeletonGraphic will turn very bright when fading using CanvasGroup alpha properties.
Not really affecting me as I am not doing it in my game. Just want you guys to know that there are such a phenomenon.
So if you put a SkeletonGraphic under a CanvasGroup along with some UI and do a fading of the whole thing, surprise.
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Thanks for reporting. Please enable the provided Canvas Group Compatible parameter at your used SkeletonGraphic material (most likely SkeletonGraphicDefault). This is enbled by default on the 4.0 branch but was a bit dangerous to enable for all 3.8 users and change the behaviour mid-production.

This is the related issue ticket:
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