Nick

Just accidentally found out that SkeletonGraphic will turn very bright when fading using CanvasGroup alpha properties.
Not really affecting me as I am not doing it in my game. Just want you guys to know that there are such a phenomenon.
So if you put a SkeletonGraphic under a CanvasGroup along with some UI and do a fading of the whole thing, surprise.
Nick
  • Posts: 299

Harald

Thanks for reporting. Please enable the provided Canvas Group Compatible parameter at your used SkeletonGraphic material (most likely SkeletonGraphicDefault). This is enbled by default on the 4.0 branch but was a bit dangerous to enable for all 3.8 users and change the behaviour mid-production.

This is the related issue ticket:
https://github.com/EsotericSoftware/spine-runtimes/issues/1576
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Harald

Harri
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