Hi, how can I scale editor UI? At a resolution of 4K all controls and icons are very small. Thank you
Page 1 of 1
Jekelskaz
You do not have the required permissions to view the files attached to this post.
6 years ago
-
Jekelskaz - Posts: 3
Pharan
To to
Choose Extra Large. That will increase the button and font sizes.

Spine>Settings...>Font Size
Choose Extra Large. That will increase the button and font sizes.

Spine-Unity Docs Repo, and check out the Unofficial Spine Users Tumblr.
6 years ago
-
Pharan - Posts: 5366
Jekelskaz
I'm doing this, extra large fonts in the screenshot is enabledPharan wrote:To toSpine>Settings...>Font Size
Choose Extra Large. That will increase the button and font sizes.
6 years ago
-
Jekelskaz - Posts: 3
Pharan
I guess Extra Large isn't large enough.
Thanks for sharing the screenshot. I've shown it to Nate.
Thanks for sharing the screenshot. I've shown it to Nate.
Spine-Unity Docs Repo, and check out the Unofficial Spine Users Tumblr.
6 years ago
-
Pharan - Posts: 5366
Jekelskaz
I would like to be able to not only increase the font, but the whole UI (icons, buttons, and other controls). Did another screen, it may be usefulPharan wrote:I guess Extra Large isn't large enough.
Thanks for sharing the screenshot. I've shown it to Nate.
2.JPG
You do not have the required permissions to view the files attached to this post.
6 years ago
-
Jekelskaz - Posts: 3
Nate
Extra Large
is only good for up to about 200% DPI. 4K needs a DPI of around 300%. You can start Spine with a UI scale parameter using either -s
or --scale
:Of course you can use any value in place of 1.5. 1 means 100% (the default size), 2 is twice as large, 0.5 is half as large, etc. Technically this scale parameter is marked as experimental, but it should work fine.Windows:
Spine.exe -s 1.5
Spine.exe --scale 1.5
OS X:
open Spine.app --args -s 1.5
open Spine.app --args --scale 1.5
Linux:
./Spine.sh -s 1.5
./Spine.sh --scale 1.5
6 years ago
-
Nate - Posts: 11847
Pharan
1.5 seems to mess up the fonts. I recommend 2.
Spine-Unity Docs Repo, and check out the Unofficial Spine Users Tumblr.
6 years ago
-
Pharan - Posts: 5366
Nate
On 4K screen you might notice the pixelation less. Actually it seems there is a problem with filtering when using UI scale and not using the bitmap font. This is fixed in 3.0.10.
6 years ago
-
Nate - Posts: 11847
davidle
Hi Nate! I just bought an external monitor screen (LG 4K 27UL550) and I noticed that whenever I open Spine (Pro 3.8.84) in fullscreen it will be laggy but when I reduce the size of the Spine window it will be smoother in animate mode as well as all other actions like drag, zoom in, zoom out...Please have a look on this issue when you have free time, thank you.
2 years ago
- davidle
- Posts: 2
Nate
Congrats on the new screen! There shouldn't be any performance issues with high resolution screens, just of course that there are more pixels and so the video card has to do more work. What video card do you have powering your 4K screen? What framerates do you get in other 3D accelerated apps at 4K resolution? (ie, in games) Spine uses OpenGL and works very similarly to games. Be sure when testing performance of other apps that they don't change the resolution to something lower, as that won't tell us how your video card handles 4K. Lastly, be sure that you have the latest drivers for your video card.
2 years ago
-
Nate - Posts: 11847
Mark topic unread
• Page 1 of 1
Return to Editor
- All times are UTC