How can I use prefab with Spine animation as particle in particle system?
Is it possible? Without a lot of coding
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Unfortunately, Unity's built-in particle system is designed to emit only flat billboards or meshes for performance reasons, no GameObjects with components attached. However, if you find any custom particle-spawning system e.g. on the Asset Store that can emit prefabs, you should be able to use Spine objects there as well.
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