How can I use prefab with Spine animation as particle in particle system?
Is it possible? Without a lot of coding
Page 1 of 1
- Posts: 1
Unfortunately, Unity's built-in particle system is designed to emit only flat billboards or meshes for performance reasons, no GameObjects with components attached. However, if you find any custom particle-spawning system e.g. on the Asset Store that can emit prefabs, you should be able to use Spine objects there as well.
- Posts: 56
Mark topic unread • Page 1 of 1
Return to Unity