- Edited
Sprite Mask not working when using Skeleton Render Separator
Hi Spine,
When using Skeleton Render Separator for a Skeleton Animation, if set the Mask Interaction to Visible Inside Mask or Visible Outside Mask, the materials of the Skeleton Parts Renderer doesn't updated to the correct materials.
I'm using spine-unity 3.8 (updated 2021-03-24).
Current workaround: Manually change the stencil comparison in the normal materials.
Thanks.
Thanks for reporting!
I have created an issue ticket here:
https://github.com/EsotericSoftware/spine-runtimes/issues/1870
We will let you know once we have completed the ticket.
Any news on this issue?
Unfortunately not yet, sorry.
Sorry, I am a Chinese user, my English is not good, please forgive me.
The reason why spine cannot automatically generate insidemask Material in Unity insidemask is that the setup state of your spine software should not be without images when it is made. so Material is not automatically generated in Unity.
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If you have any questions, you can ask me directly
No need to apologize, thanks for your input on the issue. We will hopefully get to this issue soon.