I created a simple idle animation on the Spine animation software. Then I exported the animation into a spritesheet and I imported it to Unity. Then used sprite editor and split it up and then create the animation. The pviot point at the center x = .5, y = .5. All the images look like it got split correctly, but once I tested the animation it looks like some of the images shift ever so slightly as if they weren't centered. I am not sure if this was spine exporting it and like shifting the images just so slightly when combing it into a spritesheet or that the unity sprite editor wasnt able to slip it good. If I were to just export each image individually instead of creating a sprite sheet then the images are all centered when i create the animation with no shifting. I messed around with the settings on exporting scaling, stuff like that in Spine but nothing has helped. Anyone have an ideas?
I have attached my settings for the export to this post