I'm trying to figure out how to use texture atlases created with CodeandWeb's TexturePacker with spine animations – and Unity.
I haven't been able to find anything recent in the forum on this.
Thanks in advance for any help you can provide.
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You can export to the libGDX format from CodeAndWeb's TexturePacker, which is the atlas format used by Spine. Make sure to make the file extension for the .atlas file .atlas.txt.
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