Sorry for the confusion, TextureType
of the example skeletons seem to have been a mix of Default
and Sprite (2D and UI)
. We have just pushed a commit which unifies TextureType
at all example skeletons to Default
. It will be published with the next unitypackage release.
Using Sprite (2D and UI)
only yields a benefit when a SpriteRenderer
is used, with MeshRenderer
it could theoretically even lead to drawbacks (when the textures are combined to an even larger sprite atlas, but still different Materials are used for each skeleton). So we would recommend using TextureType
Default
.
Fish wroteThis is my PmaTexturePreset file.
..
How can I do to change this behavior? And why it is different in my Unity?
Your PmaTexturePreset
file shows TextureType
as Default
, so if you don't want it to be like that, you need to change the preset values. Alternatively you could create a separate preset file and assign it as default texture settings in the Spine Preferences.