KlarKKenT Hey everyone, I'm trying to use On Begin Cursor Over event for SpineSkeletonRender, but for some reason it doesn't fire - I've tested it with just a basic cube and it works fine. Anything specific I should know?
Mario That is indeed curious, the component should react to that event (as that's also used in the editor to do highlighting). I've opened an issue here [ue4] Begin Cursor Over event not fired for SkeletonRenderer component · #1019
Mario I've fixed this in the 3.6 and 3.7-beta branch. You can open the level called "Test" to play around with it. The problem was that we did not generate a collision mesh in RuntimeMeshComponent. The latest commit fixes that issue. Thanks for reporting!
Mario I'm afraid there is no other way than getting the latest sources, integrating them in your UE4 project, and recompiling the project.