PESEZZZ

@Mario, are you there? I have changed topic for this bug.

UE4 Editor 4.26.2, the latest git version of runtime is still doesn't working.

I copy last message window there
The project could not be compiled. Would you like to open it in Visual Studio?

Running D:/Program Files/Epic Games/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/pesez/Desktop/spine-ue4 4.26/SpineUE4.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for SpineUE4Editor (no existing makefile)
@progress push 5%
Parsing headers for SpineUE4Editor
Running UnrealHeaderTool "C:\Users\pesez\Desktop\spine-ue4 4.26\SpineUE4.uproject" "C:\Users\pesez\Desktop\spine-ue4 4.26\Intermediate\Build\Win64\SpineUE4Editor\Development\SpineUE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\pesez\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for SpineUE4Editor in 9,9828223 seconds
@progress pop
Building SpineUE4Editor...
Using Visual Studio 2019 14.29.30038 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in SpineUE4Editor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Building 25 actions with 4 processes...
@progress 'Compiling C++ source code...' 0%
@progress 'Compiling C++ source code...' 4%
[1/25] Default.rc2
@progress 'Compiling C++ source code...' 8%
[2/25] Default.rc2
@progress 'Compiling C++ source code...' 12%
[3/25] Default.rc2
@progress 'Compiling C++ source code...' 16%
[4/25] SharedPCH.UnrealEd.cpp
@progress 'Compiling C++ source code...' 20%
[5/25] SharedPCH.Engine.cpp
@progress 'Compiling C++ source code...' 24%
[6/25] PCH.SpineUE4.cpp
@progress 'Compiling C++ source code...' 28%
[7/25] SpineboyCppPawn.gen.cpp
@progress 'Compiling C++ source code...' 32%
[8/25] SpineUE4GameMode.gen.cpp
@progress 'Compiling C++ source code...' 36%
[9/25] MySceneComponent.gen.cpp
@progress 'Compiling C++ source code...' 40%
[10/25] SpineUE4GameMode.cpp
@progress 'Compiling C++ source code...' 44%
[11/25] SpineUE4.cpp
@progress 'Compiling C++ source code...' 48%
[12/25] SpineboyCppPawn.cpp
@progress 'Compiling C++ source code...' 52%
[13/25] SpineUE4.init.gen.cpp
@progress 'Compiling C++ source code...' 56%
[14/25] Module.SpinePlugin.cpp
C:/Users/pesez/Desktop/spine-ue4 4.26/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-cpp/src/spine/Log.cpp(47): error C4477: "printf": ? ??ப? ??ଠ??஢???? "%lu" ?ॡ????? ???㬥?? ⨯? "unsigned long", ?? ??ਠ⨢??? ???㬥?? "1" ????? ⨯ "size_t"
C:/Users/pesez/Desktop/spine-ue4 4.26/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-cpp/src/spine/Log.cpp(47): note: ४?????????? ?ᯮ?짮???? "%zu" ? ??ப? ??ଠ??஢????
C:/Users/pesez/Desktop/spine-ue4 4.26/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-cpp/src/spine/Log.cpp(48): error C4477: "printf": ? ??ப? ??ଠ??஢???? "%lu" ?ॡ????? ???㬥?? ⨯? "unsigned long", ?? ??ਠ⨢??? ???㬥?? "1" ????? ⨯ "size_t"
C:/Users/pesez/Desktop/spine-ue4 4.26/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-cpp/src/spine/Log.cpp(48): note: ४?????????? ?ᯮ?짮???? "%zu" ? ??ப? ??ଠ??஢????
C:/Users/pesez/Desktop/spine-ue4 4.26/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-cpp/src/spine/Log.cpp(70): error C4477: "printf": ? ??ப? ??ଠ??஢???? "%lu" ?ॡ????? ???㬥?? ⨯? "unsigned long", ?? ??ਠ⨢??? ???㬥?? "2" ????? ⨯ "size_t"
C:/Users/pesez/Desktop/spine-ue4 4.26/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-cpp/src/spine/Log.cpp(70): note: ४?????????? ?ᯮ?짮???? "%zu" ? ??ப? ??ଠ??஢????
C:/Users/pesez/Desktop/spine-ue4 4.26/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-cpp/src/spine/Log.cpp(118): error C4477: "printf": ? ??ப? ??ଠ??஢???? "%lu" ?ॡ????? ???㬥?? ⨯? "unsigned long", ?? ??ਠ⨢??? ???㬥?? "1" ????? ⨯ "size_t"
C:/Users/pesez/Desktop/spine-ue4 4.26/Plugins/SpinePlugin/Source/SpinePlugin/Public/spine-cpp/src/spine/Log.cpp(118): note: ४?????????? ?ᯮ?짮???? "%zu" ? ??ப? ??ଠ??஢????
@progress 'Compiling C++ source code...' 60%
[15/25] Module.SpineEditorPlugin.gen.cpp
@progress 'Compiling C++ source code...' 64%
[16/25] Module.SpineEditorPlugin.cpp
@progress 'Compiling C++ source code...' 68%
[17/25] UE4Editor-SpineEditorPlugin.lib
????????? ??????⥪? C:\Users\pesez\Desktop\spine-ue4 4.26\Plugins\SpinePlugin\Intermediate\Build\Win64\UE4Editor\Development\SpineEditorPlugin\UE4Editor-SpineEditorPlugin.lib ? ??ꥪ? C:\Users\pesez\Desktop\spine-ue4 4.26\Plugins\SpinePlugin\Intermediate\Build\Win64\UE4Editor\Development\SpineEditorPlugin\UE4Editor-SpineEditorPlugin.exp
@progress 'Compiling C++ source code...' 72%
[18/25] MySceneComponent.cpp
@progress 'Compiling C++ source code...' 76%
[19/25] UE4Editor-SpineUE4.lib
????????? ??????⥪? C:\Users\pesez\Desktop\spine-ue4 4.26\Intermediate\Build\Win64\UE4Editor\Development\SpineUE4\UE4Editor-SpineUE4.lib ? ??ꥪ? C:\Users\pesez\Desktop\spine-ue4 4.26\Intermediate\Build\Win64\UE4Editor\Development\SpineUE4\UE4Editor-SpineUE4.exp
@progress 'Compiling C++ source code...' 80%
[20/25] Module.SpinePlugin.gen.cpp
PESEZZZ
  • Posts: 5

Harald

Oh dear, we are very sorry for the troubles! It seems that VS 2019 has detected this incorrect format type whereas it slipped through unreportedly in VS 2017. We have just pushed a bugfix for this issue. Thanks for reporting!
User avatar
Harald

Harri
  • Posts: 3353

PESEZZZ

Yep, the issue was solved! Thank you, guys!
PESEZZZ
  • Posts: 5

Harald

Thanks for reporting!
User avatar
Harald

Harri
  • Posts: 3353


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