Mitch

Oh yes... its time to show this off finally.


http://www.xdtech.net/spine/MageLight.html
(requires Unity browser plugin)
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Mitch

Mitch
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davidsvson

wow
davidsvson
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Norman

This is really impressive, would it be correct to assume we'll see how it was done soon? :)
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Norman
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Mitch

Norman wrote:This is really impressive, would it be correct to assume we'll see how it was done soon? :)
Yep. The intent is to release the shaders directly into the main Spine-Unity runtime as well as the modified SkeletonRenderer to use them.

The Spine Asset Packs I've been hammering on will come bundled with normal/spec maps and shader settings, along with a lighting rig to test them out with the new shaders.
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Mitch

Mitch
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Norman

Awesome!

I've said this in other posts but the work you're doing is truly fantastic. I'm happy I stumbled upon the Spine community because the assets and tools you're providing are really going to aid my transition into Unity and C#.
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Norman
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BinaryCats

nice, cept it freezes IE
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BinaryCats
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Mitch

BinaryCats wrote:nice, cept it freezes IE
Whose fault is that?
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Mitch

Mitch
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BinaryCats

[quote="Mitch"][/quote]
.... y...you..... yours?
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BinaryCats
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doctorgalactic

This is terribly exciting, precisely the solution we've been looking for! Absolutely cannot wait to dig into this and see what we can come up with. Mitch, you sir are a gentleman and a scholar, and the assets and information that you provide the community with is truly invaluable.

Question: The Asset Packs are currently available for purchase, and I'm looking at picking them up within the next couple of days. Regarding your reply above, will the addition of the Mage-Light be patched into Asset Packs that have already been purchased?
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doctorgalactic
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Mitch

MageLight will be added directly to the main runtimes for free. The asset packs will be updated with normal maps, example scenes for the characters, and preconfigured shaders for magelight.

In general though, my goal is to keep 4 or 5 asset packs completely updated and representing the latest Spine features with example code for the major 2D game types. IE: Hitman will have an infinite runner mode, and Gunman will have a Jetpack Joyride mode.
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Mitch

Mitch
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doctorgalactic

Awesome news man, thanks again.
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doctorgalactic
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gio51791

wow this is really amazing!! Great work here. Hopefully a video on this will be introduced in the near future! The tutorials vids really helped me big time along with me playing around.
gio51791
  • Posts: 52

majzim

Great work! Will this be just for unity or will you support other frameworks like cocos2dx?
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majzim
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Rob

Any eta on this shader? Would like to get an example scene in unity to play with.
Rob
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OperationT

I'm so excited for this! Drools
OperationT
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Anisoft

Wow this looks amazing. Is it soon to be implemented into the Runtime? Or is it already implemented?
Anisoft
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Sebaslive

My game is now counting on this feature for many success
Sebaslive
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arkhampy

mine too 100%
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arkhampy
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Sebaslive

Can't wait for this! :D
Sebaslive
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Cranktrain

This looks astonishing. I hope it's publicly releasable soon, what a lovely Christmas present that would be.
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Cranktrain
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Bekko

sooo is it here ?

---

guys ?
Bekko
  • Posts: 32

Pharan

Not yet.
Mitch is busy. And currently, the code is neither his nor Esoteric's.
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Pharan
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Dave

Pharan wrote:Not yet.
Mitch is busy. And currently, the code is neither his nor Esoteric's.
What about V3?
Dave
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Pharan

It's being worked on.
There's currently a blocking issue. Related to optionally disabling inheritance of rotation/scale, if you're curious.
Once a solution to that is figured out (whether it's scrapping that feature—probably not— or finding the correct math for it) it shouldn't be long.

But that's not part of this topic.
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Pharan
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Mitch

It's safe to say a lot of what I was planning on releasing was riding on V3 coming soon - I was really hoping to not have to maintain 2 versions of a freshly released codebase. When V3 comes out my stuff will open like flood gates.
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Mitch

Mitch
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