Gorebase

Hey guys,

I wanted to use root motion with my spine animations so I tried this script:
https://gist.github.com/pharan/bc0e07647f6c066f432385518ac49149

The problem is that I use the SkeletonAnimator component, so I won't work.
Is there any way to use root motion with the SkeletonAnimator?


Thank you very much :)
Gorebase
Posts: 2

Harald

If you use SkeletonAnimator (or SkeletonMecanim as it's called in 3.7) you can precisely animate the root bone in Spine and then tick "Apply Root Motion" at the Animator component on the Unity side - that shall apply root motion at runtime as desired, without the need for the script you mentioned.
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Harald

Harri
Posts: 225


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