I wanted to use root motion with my spine animations so I tried this script:
The problem is that I use the SkeletonAnimator component, so I won't work.
Is there any way to use root motion with the SkeletonAnimator?
Thank you very much
Page 1 of 1
- Posts: 6
If you use SkeletonAnimator (or SkeletonMecanim as it's called in 3.7) you can precisely animate the root bone in Spine and then tick "Apply Root Motion" at the Animator component on the Unity side - that shall apply root motion at runtime as desired, without the need for the script you mentioned.
- Posts: 569
Mark topic unread • Page 1 of 1
Return to Unity