• Unity
  • Update Invalid AABB error

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Hello Nate,

With the newest update, when we import the animations to Unity with tk2d integration,

  • animation becomes too large(almost %1000) in Unity different from the size in Spine.
  • there becomes some infinite errors when animation ends("Invalid AABB", "aabb.IsValid()" and similar two more errors).

When we reinstalled the previous version both size problem and errors didn't happen so now we had to go on with the previous version.
We're glad if we could help.

With the newest update of what? TK2D or spine-unity?

FWIW, SkeletonDataAsset, starting on line 109, is where most of the TK2D magic happens. The TK2D sprite collection needs to be configured correctly.

15 days later

Help!
After updating Spine became an error "Invalid AABB"
If animation is NOT looped and remove the game object that you get this error. If the animation loops that there is no error.
help!


11 Sep 2015, 00:20


Solved!
I downloaded the assembly with "github" and updated in the project. Everything is working!

12 days later

Hey studentsimf, please provide the link from latest realese, I found on github the latest version bu still get the error 🙁

8 days later

Looks familiar: Optimization Pass Bugs