Nate wroteCan't tell what is happening from the images. Are the mesh weights causing that deformation? Can you post screenshots of that, or post or email the .spine file? contact@esotericsoftware.com
It only happens with meshed images, yup. The funny thing, as I mentioned, is that only happens in Setup Mode.
I'm sending you a GDrive link to the project file and the (heavily compressed) images skeleton, although it happens with the four of them in there.
Thank you, Nate. π
Update:
I've tried my luck by clicking on 'Auto' on one of those meshes, so Spine resets weights to the state it understands as good, but it happens the same.
Also, I'm sending you the last file that works well for me. I saved it with a 3.5.46 version instead of the 3.6.xx-beta... :wonder:
As you can see, it's rotating fine there, and weights are basically the same in both files...:
Bad file
Good file
If you have in mind any test I could do, please tell me. I'd be more than happy to experiment. :p
Another update:
I've imported this skeleton to a brand new project, but it happens the same, so the problem is self-contained or related to the beta (?).