Hi,
So i have my unity scale at 1unity unit = 128pixel for every textures (help for tilemaps).
When i'm importing my spine, the SkeletonData Scala is at 0.01, at this value, the scale is around 25% bigger than expected, i though that was intended for a 100 Pixels = 1unity Unit but, if i set the skeleton data at 0.0128 its even bigger, the correct scale for my Unity unit, is to have a scale close to 0.008 in the Spine skeleton data, is this normal ?
Having a bigger unit Unit per pixel require having a smaller Skeletondata scale ?