When MultipleCanvasRenderers not check, it gives me a warning asking me to enable it. However, when the checkbox is enabled, it keep printing errors to the console.
Here is the 3 auto added Renderer0,Renderer1,Renderer2 under the node:
Any idea how to solve this?
P.S. using latest 4.0 unity runtime.
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We're sorry for the troubles. Which Unity version are you using? Could you please share some reproduction steps that led to this exception? Unfortunately we could not reproduce this issue on our end by just adding a Spine Skeleton as SkeletonGraphic to a scene and enabling
Multiple CanvasRenderersor by re-opening a scene containing one.
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