exported images are corrupted in latest beta
- Edited
I'm not familiar with your project, so I can't tell what is "corrupted". Can you explain what you mean?
Edit: If you mean the atlas data looks different, that is the new format. It is half the size, allows the format to evolve without breaking existing atlases using the new format, and allows arbitrary name/value pairs per region (useful for frame-by-frame animation, among other things). If you want the old atlas format, check Legacy output
in the texture packer settings.
I mean the sprites are totally broken, you can see that the blue hair is only in half after being packed.
This is how it looks in-game:
The hair is the most obvious so I specifically colored it blue. You can trace in code how the toufa.png is chopped during packing.
Got it, thanks. We'll have it fixed in 4.0.59-beta, available today. Sorry for the trouble!
I still see the problem in the latest .59 beta.
You're right, not sure how we missed that, sorry. We'll have a new fix today.
This has been fixed in 4.0.60-beta, now available!
Ok, I will test it out thanks
Thanks! It would also be interesting to hear if you notice texture packing being any faster (at least for projects where it was previously less than instantaneous).