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Spine HaxeFlixel runtime released
Announcements
TheSunOfMan
replied
8 days ago
HaxeFlixel support is now available in our spine-haxe runtime! Learn more in our blog.
1
1 reply
spine-godot GDExtension released
Announcements
TheSunOfMan
replied
23 Jan
We're happy to announce the release of our spine-godot GDExtension! It's a major step forward for integrating Spine animations into Godot projects. This release brings all the...
13
13 replies
spine-android Runtime released
Announcements
Mario
started
Sep 16, 2024
We're happy to announce our brand new spine-android runtime! Learn more about spine-android on our blog.
0
0 replies
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
csumsky3
replied
Aug 20, 2024
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 replies
spine-ios Runtime released
Announcements
Shastri
replied
Aug 1, 2024
We are happy to announce the general availability of spine-ios! Learn more about spine-ios on our blog.
8
8 replies
Spine 4.2 has been released!
Announcements
acai
replied
Jul 31, 2024
Spine 4.2 adds physics, PSD import, slot and constraint folders, and much more. Check it out in this blog post!
21
21 replies
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
International
中文
Harald
replied
Jul 29, 2024
本文于2024-04-19译自官方的Spine-Unity 4.1 to 4.2 Upgrade Guide, 由原文作者 @Harald 授权翻译, 本译本随官方文档更新. This Guide was translated from Spine-Unity 4.1 to 4.2 Upgrade Guide, authorized by guid...
3
3 replies
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
International
日本語
Misaki
replied
May 1, 2024
Spine 4.2が正式リリースされましたので、バージョン4.2用のアップグレードガイドを以下に掲載します。 ※こちらは Spine-Unity 4.1 to 4.2 Upgrade Guide の日本語版です。 スケルトンの再エクスポートとspine-unity ランタイムファイルのアップグレードについて 以下の spine-unity ドキュメ...
1
1 reply
B
Enabling mipmaps on pixijs
Runtimes
benjaminhon
replied
11 minutes ago
2
2 replies
Allow slot exclusion from clipping mask
Editor
Bayek
replied
28 minutes ago
2
2 replies
T
4.2.36版本设置关键帧出错和动画导入出错
Editor
Bugs
toeto
replied
35 minutes ago
13
13 replies
M
Using the same assets in Pixi and Spine
Runtimes
michalvadak
started
an hour ago
0
0 replies
A
Submitting Two Critical Bugs in Spine Runtime for UE4
Runtimes
Unreal
abc
started
2 hours ago
0
0 replies
T
Looking for 2D Animator
Networking
debu
replied
3 hours ago
3
3 replies
Physics Issue when Flipping Character
Runtimes
Unreal
Versy
replied
8 hours ago
10
10 replies
M
Looking for Experienced Spine Animator for IP-based Project
Networking
Mhodkinson
started
10 hours ago
0
0 replies
K
Exporting different skins as separate atlases
Runtimes
Unity
Harald
replied
15 hours ago
6
6 replies
J
Animation Preview different from export
Editor
Nate
replied
15 hours ago
2
2 replies
D
Re-exports
Runtimes
Nate
replied
15 hours ago
2
2 replies
F
Performance regarding GPU instancing
Runtimes
Unity
figmarion1010
started
17 hours ago
0
0 replies
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All Discussions
Spine HaxeFlixel runtime released
spine-godot GDExtension released
spine-android Runtime released
Spine-Unity 4.1 to 4.2 Upgrade Guide
spine-ios Runtime released
Spine 4.2 has been released!
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
Enabling mipmaps on pixijs
Allow slot exclusion from clipping mask
4.2.36版本设置关键帧出错和动画导入出错
Using the same assets in Pixi and Spine
Submitting Two Critical Bugs in Spine Runtime for UE4
Looking for 2D Animator
Physics Issue when Flipping Character
Looking for Experienced Spine Animator for IP-based Project
Exporting different skins as separate atlases
Animation Preview different from export
Re-exports
Performance regarding GPU instancing
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