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Spine HaxeFlixel runtime released
Announcements
TheSunOfMan
replied
13 days ago
HaxeFlixel support is now available in our spine-haxe runtime! Learn more in our blog.
1
1 reply
spine-godot GDExtension released
Announcements
TheSunOfMan
replied
23 Jan
We're happy to announce the release of our spine-godot GDExtension! It's a major step forward for integrating Spine animations into Godot projects. This release brings all the...
13
13 replies
spine-android Runtime released
Announcements
Mario
started
Sep 16, 2024
We're happy to announce our brand new spine-android runtime! Learn more about spine-android on our blog.
0
0 replies
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
csumsky3
replied
Aug 20, 2024
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 replies
spine-ios Runtime released
Announcements
Shastri
replied
Aug 1, 2024
We are happy to announce the general availability of spine-ios! Learn more about spine-ios on our blog.
8
8 replies
Spine 4.2 has been released!
Announcements
acai
replied
Jul 31, 2024
Spine 4.2 adds physics, PSD import, slot and constraint folders, and much more. Check it out in this blog post!
21
21 replies
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
International
中文
Harald
replied
Jul 29, 2024
本文于2024-04-19译自官方的Spine-Unity 4.1 to 4.2 Upgrade Guide, 由原文作者 @Harald 授权翻译, 本译本随官方文档更新. This Guide was translated from Spine-Unity 4.1 to 4.2 Upgrade Guide, authorized by guid...
3
3 replies
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
International
日本語
Misaki
replied
May 1, 2024
Spine 4.2が正式リリースされましたので、バージョン4.2用のアップグレードガイドを以下に掲載します。 ※こちらは Spine-Unity 4.1 to 4.2 Upgrade Guide の日本語版です。 スケルトンの再エクスポートとspine-unity ランタイムファイルのアップグレードについて 以下の spine-unity ドキュメ...
1
1 reply
Spine upgrade to AnimationState.cs leads to different animation behavior
Runtimes
Unity
Bugs
Nate
replied
3 hours ago
33
33 replies
GDExtension 对汉字有些兼容性问题
Runtimes
Godot
kBlankii
replied
10 hours ago
4
4 replies
M
Using the same assets in Pixi and Spine
Runtimes
Davide
replied
11 hours ago
6
6 replies
Y
骨骼锁定和图片锁定功能失效
Editor
Bugs
yugutou
replied
13 hours ago
8
8 replies
Repacking Lag Issue
Unity
Harald
replied
13 hours ago
10
10 replies
Spine Runtime 4.0 zh-CN translation
Runtimes
Harald
replied
13 hours ago
292
292 replies
M
Having minor trouble with mask
Editor
Davide
replied
14 hours ago
9
9 replies
M
Looking for Experienced Spine Animator for IP-based Project
Networking
ericbdg@gmail.com
replied
14 hours ago
1
1 reply
T
spine4.2.20和4.2.40版本音频问题。
Runtimes
Misaki
replied
15 hours ago
2
2 replies
V
When the same parts of illustration got several blending mode. how to save time?
Editor
Misaki
replied
18 hours ago
8
8 replies
N
Is there an example of a flying balloon?
Tutorials
Misaki
replied
a day ago
1
1 reply
Spine crashes during Garbage Collection
Runtimes
Unreal
Misaki
replied
a day ago
2
2 replies
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All Discussions
Spine HaxeFlixel runtime released
spine-godot GDExtension released
spine-android Runtime released
Spine-Unity 4.1 to 4.2 Upgrade Guide
spine-ios Runtime released
Spine 4.2 has been released!
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
Spine upgrade to AnimationState.cs leads to different animation behavior
GDExtension 对汉字有些兼容性问题
Using the same assets in Pixi and Spine
骨骼锁定和图片锁定功能失效
Repacking Lag Issue
Spine Runtime 4.0 zh-CN translation
Having minor trouble with mask
Looking for Experienced Spine Animator for IP-based Project
spine4.2.20和4.2.40版本音频问题。
When the same parts of illustration got several blending mode. how to save time?
Is there an example of a flying balloon?
Spine crashes during Garbage Collection
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