Hi, my name is Christian and I produce illustration and all kind of 2D assets for games.
I have more than 9 years of game development studies and a wide base and experience on good methods and practices for real time implementation such multi-resolution optimization, segmented animation, tiles, multi-layer background and non-tile based assets to build organic levels.
My background in coding can help in a nice workflow with the programmers, technical issues and feautures of your engine.
I use Spine since the first release and can create anything from basic to mesh skinned animation.
Tiles, backgrounds, props and UI:
Portfolio updated and available for work.
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