PixelBrothers

Hi friends, I'm trying to build some traps with Spine for Unity :
2DCollider.jpg


The problem is the 2Dcollider (for damage) attached to Spine animated object not follwing it :( ...a sollution for this issue ? Thanks in advance !

Cheers,
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PixelBrothers
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StringKiller

I think this should be posted in the "runtimes" forum.
I believe you should script the collider to always be attatched to the bone of the moving object in spine and inherit its rotation, not to the whole object
StringKiller

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Mitch

Please show us your Hierarchy (fully expanded). Also what method did you use to attach the 2D collider to the trap that failed?
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Mitch

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PixelBrothers

Hi Mitch, here you see my project screenshot with the spine object:
spine_screen.jpg

Any idea how to get this work ?? :bang:
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PixelBrothers
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Mitch



Still processing, but here ya go.
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Mitch

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PixelBrothers

Thanks a lot Mitch, you are my HERO :handshake: ...great tutorial, great support :clap: I think this example will be very useful for other people too :rock:
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PixelBrothers
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