JuanluGC Hi! It would wonderfull that you would divide the feature Color/Opacity into two separate "keys". Change color and Change opacity. I Know that is possible change the opacity in runtime but i'm a designer and need to have accurate control of that. We have several slots colored in runetime (e.g: The skin of the main Character its RGB customizable but i need change the opacity in a few frames) I hope you can understand me! :happy:
Nate I can see the usefulness of it. Not sure when we'll get to it, but here's the task: https://trello.com/c/Ll8Bdxad/109-separ ... -rgb-and-a You could maybe hack something up. Eg, edit the Spine runtime to change only A and not RGB for specific slots, or all slots if you never animate RGB.
JuanluGC We force it in some animations with the runtime but, in others, like you said, we need animate the rgb and the opacity separetly. We can live without this option right now, but in the future this feature will be great! Thanks Nate!