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a month later

The Super Spineboy game we used for the A MAZE game festival is now available:
https://github.com/EsotericSoftware/spine-superspineboy

Please see that page for how to download and play the game. The source code is also available if you are interested in how to use Spine in a real game, or just how to build a game in general using libgdx.

6 months later

Hi.

Firstly, I'd like to report that the "download link" ( http://esotericsoftware.com/files/demos ... ineboy.jar ), which can be found on https://github.com/EsotericSoftware/spine-superspineboy, seems to be broken.

Secondly, I'd like to ask if I can legally use the SpineBoy character graphics and Spine animation file(s) for a free/OSS demo. The license for the code of the demo would be Apache, but the game assets can have a different license. It would be nice if I could bundle the assets, along with the license, in my demo, but I can always give instructions on how to get it from the original project, if it's not possible. I have bought a license of Spine, if that makes a difference.

Generally speaking, I have not found a good, complete, example of the kind of (libGDX) game I want to create, and so I thought it would be beneficial (to the libGDX community) to open-source the kind of demo that I was looking for, but could not find. It's just that I don't want to open-source my real game character as well... (And I can't draw to save my life, and do not want to pay an artist just to draw and animate a character for a free demo).

Fixed the link, thanks.

You may use the Super Spineboy assets under this license (please provide this as a "LICENSE" file along with the assets):

Copyright (c) 2013, Esoteric Software
http://esotericsoftware.com

These images may not be used for commercial use or to directly or indirectly generate revenue. These images may be redistributed as long as they are accompanied by this license file.