The work has been completed for the runtimes to support the latest editor features: meshes, FFD, skinning, and others:
https://trello.com/c/EYKjopI3/56-update ... r-features
Also IK:
https://trello.com/c/dEc60klz/66-update-runtimes-for-ik
And flip:
https://trello.com/c/rbmMclpG/68-update ... -timelines
However, mesh rendering is not complete for spine-corona, spine-love, and spine-turbulenz. The data is loaded and everything is ready, but the actual rendering is missing.
spine-love does not appear to be able to render meshes without its authors adding new features. Sorry!
spine-turbulenz could render meshes, but the level of effort to do so is quite high. We would need to build our own polygon batching, something I would expect from the game toolkit itself. I am tempted to leave spine-turbulenz without mesh rendering for now since there are many, many other things that need my attention.
spine-corona is quite frustrating. We were told by Corona Labs in February 2013 that their new graphics API would support rendering textured quadrilaterals. Only recently we found that, while we can render textured quadrilaterals, the rendering is unacceptable for use with Spine due to how Corona scales the texture. This shows the problem:
Loading Image
We have now contacted Corona Labs and explained the problem.
Ideally Corona Labs would use spine-c to implement native rendering in Corona, then provide a simple Lua API over the spine-c API. This would result in much better performance than using spine-lua, likely something like 5-10x better! This is what YoYo Games does for GameMaker.
If the ideal solution cannot be had, Corona Labs needs to implement a way to do linear instead of perspective scaling when the "path" property is used to deform an image. This will enable us to support 4 vertex meshes in Corona. Until then, I'm afraid there is nothing we can do. Corona's graphics API is just too limiting.
I'll will keep this thread updated as we get new information.
Turns out LÖVE can support meshes. Added a Trello task.
Corona sounds like they will be providing what Spine needs to support meshes soon.