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  • Root bone flipX not working

Hi,

Working with Spine on Unity here, and I stumbled across a problem where having a flipX on a skeleton in code it does not flip the position of the root bone, however all it's other bones are flipped correctly.

So is this a bug or is it behaving how it is supposed to? I could make another bone with a parent to root, and make all the rest of the bones have that one as a parent to fix the issue, but if it is a bug actually then it would be better not to create another bone to keep things a little less complicated.

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This was a bug. Most skeletons use 0,0 for the root bone, but it makes sense to flip it like you want. Fixed in git, thanks!

Thanks for the quick response, it works as it should now 🙂

It however seems to only affect the WorldX position of the root bone while the X property remains the same, I assume this is intended behavior?

Yes, flip x/y only affects the world transform, not the local transform.