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Mitch
7.5 years ago
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Mitch - Posts: 978
Nate
Very cool stuff Mitch! 
No pretty bounding box icons in the inspector, like the bones?
Would be neat if the colliders would hide/show based on the Spine bounding box. This way you can have multiple bounding boxes (of different sizes/shapes) and animate which is shown.

No pretty bounding box icons in the inspector, like the bones?

Would be neat if the colliders would hide/show based on the Spine bounding box. This way you can have multiple bounding boxes (of different sizes/shapes) and animate which is shown.
7.5 years ago
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Nate - Posts: 12208
clandestine
Nice, this is a great feature. I agree with Nate that hide / showing (or enable / disabling) the collider based on the Spine bounding box would be a great feature, especially for fighting game style hitboxes.
Keep up the awesome work!
Keep up the awesome work!
7.5 years ago
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clandestine - Posts: 48
Haruna Nishiwaki
I agree with Nate too!
Is the great feature already implemented by someone?
I want to use the feature like yesterday!
Is the great feature already implemented by someone?
I want to use the feature like yesterday!
7.5 years ago
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Haruna Nishiwaki - Posts: 7
Mitch
Guh... done.
7.5 years ago
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Mitch - Posts: 978
Pharan
What do you mean you're flattered? You asked me to draw the thing. I've had enough of your
Nice video though.
Good to note that BoundingBoxFollower generates hidden PolygonCollider2D components that are set as triggers, hence the use of
All of Unity's other related collision component rules apply (the requirement of a RigidBody2D, collision layers are set on the GameObject that has the Collider2D, ie. the same GameObject that has the BoundingBoxFollower, etc...).
BoundingLiesAttachments2D
!Nice video though.
Good to note that BoundingBoxFollower generates hidden PolygonCollider2D components that are set as triggers, hence the use of
OnTriggerEnter2D
instead of OnCollisionEnter2D
.All of Unity's other related collision component rules apply (the requirement of a RigidBody2D, collision layers are set on the GameObject that has the Collider2D, ie. the same GameObject that has the BoundingBoxFollower, etc...).
Spine-Unity Docs Repo, and check out the Unofficial Spine Users Tumblr.
7.5 years ago
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Pharan - Posts: 5366
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