Hey guys, here is a problem:
Initial state looks like so:
And project structure:
Bone "right(x_flipped)" is flipped by X...
And now we just try to rotate "base" bone by 30 degrees clockwise. In this moment I expect that right bone will participate like an always, but just has flipped slots (I found this is the only way to flip images). But, flipped bone inherit rotation without paying attention that it is flipped. Just look at it:
Actually, I'm not sure this is a bug, but I think it's a little strange behavior.
BTW, is there some other way to flip images?
Thanks.
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Metaphore
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8 years ago
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Metaphore - Posts: 29
vavius
We've ran into the same problem recently. I consider this as a bug.
8 years ago
- vavius
- Posts: 8
Søren
I've informed Nate of this. Hopefully he can look into it soon.
Sorry for the trouble guys
Sorry for the trouble guys

8 years ago
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Søren - Posts: 2453
Dimitri Daldegan
I`ve notice that too. Looking forward a correction.
7.5 years ago
- Dimitri Daldegan
- Posts: 1
Metaphore
Hey, any news on this?
7.5 years ago
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Metaphore - Posts: 29
Søren
I'll see what I can do to get it sorted ASAP. Sorry for the wait!
7.5 years ago
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Søren - Posts: 2453
Nate
It's not a bug, it's just strange.
See here:
viewtopic.php?f=11&t=3459&p=16997
See here for discussion about changing it:
viewtopic.php?f=11&t=3462&p=18064

viewtopic.php?f=11&t=3459&p=16997
See here for discussion about changing it:
viewtopic.php?f=11&t=3462&p=18064
7.5 years ago
-
Nate - Posts: 12208
Mark topic unread
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