Metaphore

Hey guys, here is a problem:

Initial state looks like so:
ref.png


And project structure:
struct.png


Bone "right(x_flipped)" is flipped by X...
And now we just try to rotate "base" bone by 30 degrees clockwise. In this moment I expect that right bone will participate like an always, but just has flipped slots (I found this is the only way to flip images). But, flipped bone inherit rotation without paying attention that it is flipped. Just look at it:
ref_rotated.png


Actually, I'm not sure this is a bug, but I think it's a little strange behavior.

BTW, is there some other way to flip images?

Thanks.

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Metaphore
  • Posts: 27

vavius

We've ran into the same problem recently. I consider this as a bug.
vavius

Kickstarter Backer
  • Posts: 8

Søren

I've informed Nate of this. Hopefully he can look into it soon.

Sorry for the trouble guys :(
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Søren

Shiu
  • Posts: 2418

Dimitri Daldegan

I`ve notice that too. Looking forward a correction.
Dimitri Daldegan
  • Posts: 1

Metaphore

Hey, any news on this?
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Metaphore
  • Posts: 27

Søren

I'll see what I can do to get it sorted ASAP. Sorry for the wait!
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Søren

Shiu
  • Posts: 2418

Nate

It's not a bug, it's just strange. :) See here:
viewtopic.php?f=11&t=3459&p=16997

See here for discussion about changing it:
viewtopic.php?f=11&t=3462&p=18064
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Nate

Nate
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