Keywords | mesh weights |
---|---|
Repository | repo:editor |
Assignee | assignee:nate |
Author | author:nate |
Commenter | commenter:nate |
Issue number | #256 |
Milestone | v3.8 |
Label | label:bug |
Pull requests | pr |
Negate | -repo:runtimes |
Easier skin merging
Allow custom frame numbers on the timeline
Mute timeline
Improved timeline zoom behavior
Timeline markers
Scroll timeline horizontally with mouse scroll wheel
Preview view improvements
Copy/paste attach keys to other slots
Non-destructive offset+shift for secondary motion.
Timeline annotations
[unity] AnimationReferenceAsset workflow improvements
[unity] Provide Animation override mapping for Timeline Animations
[unity] Unity scoped package registry
[ts] Add first event audio implementation to webplayer
[ts] Timeline Hold holds track entry too long
[unity] Prefab instance always lists MeshFilter as override
Snapping occurs when keys with Bezier curves are pasted and then the previous keys are turned to Bezier
`Animation clean up` and the `Clean up` button removes second and subsequent sequence keys
Setting `Timeline FPS` to 24 may cause to leave afterimages in exported animated GIFs
Sequence keys playback may not be correct when the keys' FPS and timeline FPS are the same
Selecting a sequence key unintentionally selects the parent bone
Mesh vertices cannot be deformed directly if the parent slot's timeline has a slot attachment key in the animation
Timeline bar jumps when Audio events are keyed
Setting a decimal point value for `Row height` prevents selecting the middle timeline by box selection.
Retain numerical input selection after pressing enter key
Skeleton pose is different when animation is played and not played
[csharp] "rgb2" timeline "light" color fails to read when having hexstring length 8 instead of 6
[unity] IKConstraint timeline bend-direction wrong with skeleton binary
[unity] Arbitrary frame animation preview in Scene
[unity] Timeline does not end clip when last clip on track
spine-cpp segfault FIXED!
[unity] Timeline SpineAnimationStateClip ignores seek and loop
[unity] Timeline preview speed-scale applied twice in Unity 2019 and newer versions
[unity] Deform animation ignored when using Timeline and delayed loading
[issue] New keyframes don't always get default curve
[unity] Preview conflict between Timeline and SkeletonAnimation animation
[unity] SkeletonGraphic shall respect scale of its RectTransform
Feasibility of using runtime generated animation.
Offset cursor in Graph view not removed from view when selecting another object (bone) in the tree
Spine crashing regularly while editing keyframes
[runtimes] Incorrect applied rotation