v4.2v4.3
GitHub: Editor | Runtimes
Unsorted2

Fix type for first parameter of spRGBA2Timeline_setFrame

#2914
 

[cpp] 'RGB2' timeline result is different from libgdx version

#2886
1 
Enhancements12

Make Auto Key apply when Adjust is enabled but no key is selected

#909
 

Add an option for stylus users to have hotkeys available while holding the mouse button

#830
1 

Mute timeline

#655
2 

Improved timeline zoom behavior

#548
1 

Timeline markers

#531
4 

Scroll timeline horizontally with mouse scroll wheel

#439
 

Preview view improvements

#371
8 

Copy/paste attach keys to other slots

#165
1 

Non-destructive offset+shift for secondary motion.

#153
7 

Timeline annotations

#24
 

[unity] AnimationReferenceAsset workflow improvements

#1940
2 

[ts] Add first event audio implementation to webplayer

#2169
18 
Bugs9

Adding draw order keys may cause the key buttons next to the slots in the tree view to disappear

#916
v4.3 

The mesh deform key button disappears when switching attachments during animation.

#906
v4.3 

The sequence key button may turn orange even if no changes have been made

#904
v4.3 

When the key handles are set to automatic, the curve disappears under certain conditions

#903
v4.3 

Sliders are not applied in animate mode immediately after opening the Spine project

#901
v4.3 

If the parent bone of a slot with keys is different, the keys of the parent bone are imported to a different bone when animations are imported.

#826
v4.3 1 

The key button next to the slot can be too delayed to turn back from orange to its original color.

#822
v4.3 

[ts] Timeline Hold holds track entry too long

#1630
 

[unity] Prefab instance always lists MeshFilter as override

#1273
33 
Ready1

Easier skin merging

#771
v4.3 3 
Done25+

[request] Please allow rendering loop-cycles above the first cycle without the need to copy the cycle in the timeline

#832
8 

[request] please make mouse wheel zoom in dope sheet work everywhere in the dope sheet area, like the graph editor

#691
2 

Keying a sequence to play once again on the same timeline doesn't work

#914
 

[C] Spine RGB2 is not parsed correctly.

#2879
1 

[ts][pixi-v7] Pixi objects can cause a deformed mask in the spine to become desynchronised and visible.

#2872
2 

[c] fix wrong rgb2 timeline management

#2863
 

When exporting JSON from 4.3-beta to 4.2, the timeline associated with IK constraints may shift to other constraints.

#891
1 

RGB keys may be added by `Auto Key` even though the alpha is separated and the RGB value is not changed

#850
3 

Undoing a duplicate animation causes the timeline to disappear

#860
1 

Allow custom frame numbers on the timeline

#666
3 

When Bezier curves are used for slot alpha animation, the attachment turns white.

#885
1 

The timeline of the root bone may split into two or more timelines

#882
1 

[unity] Mecanim animation preview windows

#1253
7 

[ue] Unable to import skeleton data with the `Inherit` timeline keys in the middle of animation.

#2672
3 

There are some hotkeys that do not work when the `cmd` key is specified (macOS)

#803
9 

Timeline bar does not move when playing an animation that has no keys

#815
1 

[unity] Provide Animation override mapping for Timeline Animations

#1861
1 

[unity] Unity scoped package registry

#1676
37 

Snapping occurs when keys with Bezier curves are pasted and then the previous keys are turned to Bezier

#749
v4.2 1 

`Animation clean up` and the `Clean up` button removes second and subsequent sequence keys

#725
v4.1 1 

Setting `Timeline FPS` to 24 may cause to leave afterimages in exported animated GIFs

#739
v4.1 1 

Sequence keys playback may not be correct when the keys' FPS and timeline FPS are the same

#759
v4.2 2 

Selecting a sequence key unintentionally selects the parent bone

#772
v4.2 1 

Mesh vertices cannot be deformed directly if the parent slot's timeline has a slot attachment key in the animation

#776
v4.2 1 

Timeline bar jumps when Audio events are keyed

#754
v4.2 2