Keywords | mesh weights |
---|---|
Repository | repo:editor |
Assignee | assignee:nate |
Author | author:nate |
Commenter | commenter:nate |
Issue number | #256 |
Milestone | v3.8 |
Label | label:bug |
Pull requests | pr |
Negate | -repo:runtimes |
Fix type for first parameter of spRGBA2Timeline_setFrame
[cpp] 'RGB2' timeline result is different from libgdx version
Make Auto Key apply when Adjust is enabled but no key is selected
Add an option for stylus users to have hotkeys available while holding the mouse button
Mute timeline
Improved timeline zoom behavior
Timeline markers
Scroll timeline horizontally with mouse scroll wheel
Preview view improvements
Copy/paste attach keys to other slots
Non-destructive offset+shift for secondary motion.
Timeline annotations
[unity] AnimationReferenceAsset workflow improvements
[ts] Add first event audio implementation to webplayer
Adding draw order keys may cause the key buttons next to the slots in the tree view to disappear
The mesh deform key button disappears when switching attachments during animation.
The sequence key button may turn orange even if no changes have been made
When the key handles are set to automatic, the curve disappears under certain conditions
Sliders are not applied in animate mode immediately after opening the Spine project
If the parent bone of a slot with keys is different, the keys of the parent bone are imported to a different bone when animations are imported.
The key button next to the slot can be too delayed to turn back from orange to its original color.
[ts] Timeline Hold holds track entry too long
[unity] Prefab instance always lists MeshFilter as override
Easier skin merging
[request] Please allow rendering loop-cycles above the first cycle without the need to copy the cycle in the timeline
[request] please make mouse wheel zoom in dope sheet work everywhere in the dope sheet area, like the graph editor
Keying a sequence to play once again on the same timeline doesn't work
[C] Spine RGB2 is not parsed correctly.
[ts][pixi-v7] Pixi objects can cause a deformed mask in the spine to become desynchronised and visible.
[c] fix wrong rgb2 timeline management
When exporting JSON from 4.3-beta to 4.2, the timeline associated with IK constraints may shift to other constraints.
RGB keys may be added by `Auto Key` even though the alpha is separated and the RGB value is not changed
Undoing a duplicate animation causes the timeline to disappear
Allow custom frame numbers on the timeline
When Bezier curves are used for slot alpha animation, the attachment turns white.
The timeline of the root bone may split into two or more timelines
[unity] Mecanim animation preview windows
[ue] Unable to import skeleton data with the `Inherit` timeline keys in the middle of animation.
There are some hotkeys that do not work when the `cmd` key is specified (macOS)
Timeline bar does not move when playing an animation that has no keys
[unity] Provide Animation override mapping for Timeline Animations
[unity] Unity scoped package registry
Snapping occurs when keys with Bezier curves are pasted and then the previous keys are turned to Bezier
`Animation clean up` and the `Clean up` button removes second and subsequent sequence keys
Setting `Timeline FPS` to 24 may cause to leave afterimages in exported animated GIFs
Sequence keys playback may not be correct when the keys' FPS and timeline FPS are the same
Selecting a sequence key unintentionally selects the parent bone
Mesh vertices cannot be deformed directly if the parent slot's timeline has a slot attachment key in the animation
Timeline bar jumps when Audio events are keyed