Overview

Part 1: Setup

Quickly get started with Spine by setting up your assets and creating a skeleton.

Part 2: Animation

Start creating animations using this basic workflow.

Quick Tips

Nate goes through all the small features that will make your experience with Spine smoother.

Features in depth

Pose tool

Quickly manipulate your skeletons with inverse kinematics by using the Pose tool.

Image switching

How to animate which images are shown on your bones and what you can use this for.

Axis control

Precise placement of bones and images relative to the local, global or parent coordinates.

Offset a looped animation

Use copy and paste to quickly and easily offset looped sections of an animation.

Interpolation curves

The graph editor allows you to make your animations more life-like by using linear, bezier or stepped curves.

Skins

Skins allow animation reuse for characters with the same skeleton but different images. This video shows how to use skin attachments, which are placeholders for images that come from a skin.

Ghosting

Ghosting also known as Onion Skinning allows you to get a good idea of the flow of your animation and more easily tweak your animations. Here is how you use it.

Meshes and FFD

Meshes and Free-Form Deformation allow you to manipulate and animate your images in far more detail, in this video we show you how it's done.

Workshops

Artist Workshop

The Spine Artist Workshop from March, 2013.

Coding Workshop

The Spine Coding Workshop from March, 2013.

Miscellaneous

Alternative skeleton creation

An alternative and fast way for you to set up your skeletons.

Timelapse run cycle

25 minute run cycle animation boiled down to 5 minutes.