Overview, Part 1: Setup ¶
Quickly get started with Spine by setting up your assets and creating a skeleton.
Overview, Part 2: Animation ¶
Start creating animations using this basic workflow.
In depth: Image switching ¶
Add life to your animations by changing which images are shown on the fly.
In depth: Pose tool ¶
Quickly manipulate your skeletons with inverse kinematics by using the Pose tool.
In depth: Axis control ¶
Precise placement of bones and images relative to the local, global or parent coordinates.
In depth: Fake animated draw order ¶
Animated draw order has not yet been implemented in Spine. Until then you can use this tip to achieve the same effect.
In depth: Offset a looped animation ¶
Use copy and paste to quickly and easily offset looped sections of an animation.
In depth: Interpolation curves ¶
The graph editor allows you to make your animations more life-like by using linear, bezier or stepped curves.
In depth: Skins ¶
Skins allow animation reuse for characters with the same skeleton but different images. This video shows how to use skin attachments, which are placeholders for images that come from a skin.