Overview, Part 1: Setup

Quickly get started with Spine by setting up your assets and creating a skeleton.


Overview, Part 2: Animation

Start creating animations using this basic workflow.


In depth: Image switching

Add life to your animations by changing which images are shown on the fly.


In depth: Pose tool

Quickly manipulate your skeletons with inverse kinematics by using the Pose tool.


In depth: Axis control

Precise placement of bones and images relative to the local, global or parent coordinates.


In depth: Fake animated draw order

Animated draw order has not yet been implemented in Spine. Until then you can use this tip to achieve the same effect.


In depth: Offset a looped animation

Use copy and paste to quickly and easily offset looped sections of an animation.


In depth: Interpolation curves

The graph editor allows you to make your animations more life-like by using linear, bezier or stepped curves.


In depth: Skins

Skins allow animation reuse for characters with the same skeleton but different images. This video shows how to use skin attachments, which are placeholders for images that come from a skin.