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spine-godot GDExtension released
Announcements
TheSunOfMan
replied
a month ago
We're happy to announce the release of our spine-godot GDExtension! It's a major step forward for integrating Spine animations into Godot projects. This release brings all the...
13
13 replies
spine-pixi-v8 Runtime released
Announcements
lordVigore
replied
Nov 26, 2024
We're happy to announce our brand new spine-pixi-v8 runtime! Learn more about spine-pixi-v8 on our blog.
3
3 replies
spine-android Runtime released
Announcements
Mario
started
Sep 16, 2024
We're happy to announce our brand new spine-android runtime! Learn more about spine-android on our blog.
0
0 replies
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
csumsky3
replied
Aug 20, 2024
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 replies
spine-ios Runtime released
Announcements
Shastri
replied
Aug 1, 2024
We are happy to announce the general availability of spine-ios! Learn more about spine-ios on our blog.
8
8 replies
Spine 4.2 has been released!
Announcements
acai
replied
Jul 31, 2024
Spine 4.2 adds physics, PSD import, slot and constraint folders, and much more. Check it out in this blog post!
21
21 replies
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
International
中文
Harald
replied
Jul 29, 2024
本文于2024-04-19译自官方的Spine-Unity 4.1 to 4.2 Upgrade Guide, 由原文作者 @Harald 授权翻译, 本译本随官方文档更新. This Guide was translated from Spine-Unity 4.1 to 4.2 Upgrade Guide, authorized by guid...
3
3 replies
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
International
日本語
Misaki
replied
May 1, 2024
Spine 4.2が正式リリースされましたので、バージョン4.2用のアップグレードガイドを以下に掲載します。 ※こちらは Spine-Unity 4.1 to 4.2 Upgrade Guide の日本語版です。 スケルトンの再エクスポートとspine-unity ランタイムファイルのアップグレードについて 以下の spine-unity ドキュメ...
1
1 reply
Attachment Selection Outline is Missing
Editor
Bugs
Erika
replied
2 hours ago
3
3 replies
N
Is there a good way to extrapolate a skeleton's pose using the C runtime?
Runtimes
Nate
replied
3 hours ago
2
2 replies
S
Unity 6 and custom material bug
Runtimes
Unity
Scoppex
replied
5 hours ago
5
5 replies
B
(Q, S, A, D, W, E) bug.
Editor
Bugs
Bagin
replied
8 hours ago
13
13 replies
G
Outlines in Unity are slightly off
Runtimes
Unity
Harald
replied
8 hours ago
5
5 replies
[Godot] Game Crash if collission debug is enabled with SpineSprite
Runtimes
Godot
Bugs
Misaki
replied
13 hours ago
4
4 replies
A
White edges around images
Runtimes
Misaki
replied
14 hours ago
8
8 replies
Is possible in spine extra physic contraint for different skin?
Editor
fshakhverdiyev
started
15 hours ago
0
0 replies
S
iOS SDK - SpineView using up a lot of memory?
Runtimes
Nate
replied
15 hours ago
6
6 replies
R
Spine Unreal Engine 5.4 Reimport Issue
Runtimes
Unreal
Misaki
replied
16 hours ago
2
2 replies
N
A few questions about the perceptual 2D and 3D problem...
Off-topic
Nate
replied
16 hours ago
3
3 replies
W
The license was banned.
Editor
Misaki
replied
16 hours ago
4
4 replies
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All Discussions
spine-godot GDExtension released
spine-pixi-v8 Runtime released
spine-android Runtime released
Spine-Unity 4.1 to 4.2 Upgrade Guide
spine-ios Runtime released
Spine 4.2 has been released!
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
Attachment Selection Outline is Missing
Is there a good way to extrapolate a skeleton's pose using the C runtime?
Unity 6 and custom material bug
(Q, S, A, D, W, E) bug.
Outlines in Unity are slightly off
[Godot] Game Crash if collission debug is enabled with SpineSprite
White edges around images
Is possible in spine extra physic contraint for different skin?
iOS SDK - SpineView using up a lot of memory?
Spine Unreal Engine 5.4 Reimport Issue
A few questions about the perceptual 2D and 3D problem...
The license was banned.
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