• Unity
  • [Timeline] How to set skin ?

Hello,

I tried to duplicate the Flip example but it appears that it does not work. I mean, the Flip clip does not work so it can't be used as an valid example.

I tried, just to check if it's possible, to add a skinName property inside the SpineAnimationStateBehaviour and then apply that skin inside the SpineAnimationStateMixerBehaviour but it did not work.

Did someone succeeded to set skin through timeline ?

Thanks

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