- Edited
Exporting Skeletons in smaller atlasses per skin
I have a project with several skeleton, each skeleton has its own rig based on the body type. So quadruped and humanoid and aerial etc.
Each body type has several skins. Currently only 3 skins per skeleton but we intend to have a whole lot more.
BEcause these skins use same rig/skeleton i was thinking its better to keep them all in same skeleton and when export i do Texture Atlas Packchecked Attachments to Atlas per skeleton.
We end up with big atlasses per skeleton.
Is there a way to have smaller atlas packs, as per skin instead of skeleton and how does one go about to export this. Cause my dev want to make seperate skeletons but that defeats the purpose a bit for having skins.
Any help and thoughts are appreciated !
So i think ive solved it by making each skin in a folder and save instead of attachments to Image folders. But can anyone show me how they do that with their folderstructure for large projects? I would like to get some professional insight on this
newcomix wroteSo i think ive solved it by making each skin in a folder and save instead of attachments to Image folders.
I'm afraid we have no Group Atlas Pages by Skin
texture packing option yet, so grouping and exporting atlases via folders is exactly what I would have suggested.
Just in case you are not already using the Spine command line interface:
If you have many projects, we suggest automating exporting your project files:
Export - Spine User Guide: Command line
For example, here is a script we use to export all the Spine example projects and to create texture atlases:
spine-runtimes/export.sh at 3.8