I'm new to Spine and I've managed to get a grasp on mixing, but I've run into a problem. With two animations, A and B, if it's currently crossfading from A to B and animation A is triggered again before it can fully reach B, it immediately starts animation A without any sort of fading.
Is there anything I can do about that? The crossfade is pretty long with a good chance the player will interrupt it, and it's a very jarring hiccup.