Hello !
I am testing the spine-phaser runtime and have a little question about the canvas renderer. I tried the basic example provided in the spine-phaser repository, and tried out of curiosity to switch the renderer type from WebGL to Canvas.
When doing so, the example was missing some attachments
With Phaser.CANVAS renderer:
With Phaser.WEBGL renderer:
Am I missing something ? I saw that the Canvas renderer has some limitations (no meshes, tinting or blending modes) but I'm not sure why the spineboy doesn't work here (aside from the unsupported meshes?)