Hi we are getting ready to release our Spine plugin integration with GameBuilder Studio and one of the things that would be greatly appreciated would be the ability to specify a file name or something pointing to the name of the sprite sheet data file that will be used with the exported .skel data file from Spine when using other texture packers like Texture Packer.
Currently our users will have two ways of doing this but it would be so much easier to have the export just handle it seamlessly.
Right now they have to either put the sprite sheet data file and image in the same directory as the exported spine .skel file with the same name or manually add a property to the Spine json data called {"atlasFileName" : "goblin-tp.json" }. This can become an issue to have to manually update every exported Spine data file with the attached sprite sheet name every time you export an updated animation from Spine.
So please if you guys could add this to your Spine editor that would be helpful.
Its really just the ability to add additional metadata to the exported Spine data file so that an editor like ours can just import the .skel file and all the other required image and data files all at once without having the user manually specify this information for every export.