- Edited
Vertices changing position with Generator
My usual workflow is do a flat image with just solid color and the lineart, animate it and then paint.
To this, rather than using unique layers I do a lineart layer and a solid color layer for masking.
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Using the Generator plugin for Photoshop which automatically updates/export files in edition time, I tell it to export the groups.
This way I can "sketch/test" animations before spending time with details.
But when using mesh, when I need to hide some layers the vertices' position are messed.
The follow is the mesh before and after manipulating layers.
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It seems like the vertices are clamped when the texture reduces size but don't change when size increases.
The automatic update feature could keep the uv mapping.
In other words, the normalized vertices multiplied by the image size.
Thus, the vertices keep consistent no matter a change in size.
This will help a lot realtime edition and visualization!
The current behavior is to make it easier to add whitespace to a mesh image, it expects the content of the image has not changed size, so the UVs are easily fixed. It is expected of you change the size of the content of the image that you'll need to adjust the mesh vertices
Can you use a region attachment while you are editing images, the convert to mesh later?
I can't use region attachment because often most of the animation require it with FFD.
This strange thing for example:
If the images update with Spine closed (or close without save) when I open the mesh is right.
This is what I'm looking for.
Not only for the test phase but any time I adjust an image I need to rework the meshes or restart Spine.