Wow this looks amazing. Is it soon to be implemented into the Runtime? Or is it already implemented?

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My game is now counting on this feature for many success

21 days later
2 months later

This looks astonishing. I hope it's publicly releasable soon, what a lovely Christmas present that would be.

a month later

sooo is it here ?


guys ?

Not yet.
Mitch is busy. And currently, the code is neither his nor Esoteric's.

Pharan wrote

Not yet.
Mitch is busy. And currently, the code is neither his nor Esoteric's.

What about V3?

It's being worked on.
There's currently a blocking issue. Related to optionally disabling inheritance of rotation/scale, if you're curious.
Once a solution to that is figured out (whether it's scrapping that feature—probably not— or finding the correct math for it) it shouldn't be long.

But that's not part of this topic.

It's safe to say a lot of what I was planning on releasing was riding on V3 coming soon - I was really hoping to not have to maintain 2 versions of a freshly released codebase. When V3 comes out my stuff will open like flood gates.

V3 is released, so I think this one will be soon?

Do we need a normal map editor or something to use it?

Dave wrote

Do we need a normal map editor or something to use it?

If you use Photoshop, one normal map creator I've found rather good has been Nvidia's Normal Map Plug-in. If you use Photoshop already, it should fall neatly into your Spine workflow.

Looking forward to MageLight!

Obviously C# and Unity runtimes have to happen first, but yes coming soon 🙂

9 days later

WoW!
Amazing job, congratulations and thank you for this feature!

a month later

Hoping those flood gates pour out soon 😃 I can't wait to implement this.

14 days later

Can't I just use any sprite shader with spine models, or does it have to be a shader specifically for spine?