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  • Adding more images to hand layer after animation began

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Hi everyone,

I was wondering if I am doing something wrong in my workflow. Our characters usually have mirrored arms and hands on one side. Every now and then we need to add more hand images (on both sides of course). So I go to the original hand slot and add the new images in setup mode, usually I have to reposition them because they were placed with an offset.
What is the proper way of getting these images correctly positioned into the the mirrored hand on the other side? If I copy the new images position values they will appear at the position of the non-flipped version.
If I haven't started animating, I usually just delete the mirrored side and make a copy from the original, flip it and can put everything at once into the right position. But that obviously doesn't work if some animation has already been made.

I would appreciate any hints about this :rofl:

A method that worked for me when animating a spider was to create everything with bones etc. then attach the bones to a point bone made for the occasion, mirror that one et voilà-
But I don't know if that's the best approach either (: