CarlosOV

  • Dec 24, 2021
  • Joined Aug 16, 2020
  • When eliminating the deformed keys (blue stripes) in the animation panel, the original animation is spoiled, that is to say that the .skel and atlas I can visualize it in the spine viewer.
    When comparing both animations, the one I "edited" looks different.

  • I installed the trial version to see if there were any new options there to solve my problem, but it still persists.
    I have imported the spine file for you so that you can analyze it. When animating the sword is deformed and some parts too, the girl's neck sometimes protrudes.
    Is it the weight?
    I have used Blender and have had some problems similar to this one. Just leveling the weights was solved with other 3d animations, but in Spine, leveling the weights doesn't change those warps.

    I hope you can help me and explain what to do. Pls

  • Hi, Thanks.

    I do not want to package it, I know that the image comes out in pieces with that option. I just want to export it to an image in its visual form of the character. (Export / Image / PNG)

  • Is there any way to activate or desactive premultiplied alpha?. Since when exporting it in PNG the black borders are seen.
    I want to visualize it without those borders and see the final result. I want don't wait and see it in the game. Pls

  • In animation view, I have selected the deformed keys and I doing click in reset solves the problem. But as I move on to the next fragment of the animation, I must do the same. It's a bit tedious to do it one by one. Is there a way to reset everything in a few clicks? Since when selecting all the deformed keys, the reset button Disappears. Help me pls

  • Will it be the weights that the image is distorted in full animation?

  • Thanks.
    Apparently Dragonbones altered the weights between the mesh and the bones. Because when animating my character some are deformed. Is there a quick way to copy the weights in Spine?

  • Please help.
    By doing some animations in Spine I exported it to Dragonbones to make more detailed adjustments to my liking. After exporting the .json from Dragonbones to Spine, some meshes are deformed. Why does that happen?, Is there any way to fix it in Spine?

  • Thanks bro. If works.
    But when I run the file from a folder on my disk C, I get these codes in the player that can be seen in the .json. Why can't you see the animation? I need to add something?

    I've the .json, .atlas and .png files in my html folder. Is there any way to reproduce the .atlas , .PNG and .Skel on Unity?

  • Yes, it is true that I am running it from a local host. I get this error in the image.
    Could you tell me what configuration I do in my browser Chrome? Or What can I change in the HTML code of your page?

    I've also downloaded the .json and .atlas files and saved it in my local folder "index.html" . I try from the port you told me and the same error keeps getting. Will there be a web server where can i try your code not problem?

    I changed in jsonurl, puting the address of the assets of my folder. But I've the same error.

    jsonUrl: "https://esotericsoftware.com/files/examples/spineboy/export/spineboy-pro.json",
    atlasUrl: "https://esotericsoftware.com/files/examples/spineboy/export/spineboy.atlas"

    Help me, please.