Jokes aside. UE4 runtime for Spine is more than needed!
Ducat

- Jan 2, 2017
- Joined Nov 1, 2015
- In Unreal
So guys, when we'll get the UE4 runtime?
Guys, i believe you should give a caution window when the editor is going to update it self.
It must say something like:
"You are about to screw all your work and stuck for a few months without updated runtime.
Please be sure, that your runtime is already updated to this version"Hey there.
Is there some way, i can use the files exported from Spine 3.3.03 version editor in Starling runtime?
I had accidantly updated my Spine editor to 3.3.03 version and saved the project.
I have no chance to restore it (or have i?).
And the Starling runtime is not updated yet. And it refuses to work with new version files.
Please help.- Edited
- Mitch wrote
Find:
foreach (var info in nextClipInfo) { float weight = info.weight * layerWeight; if (weight == 0) continue;
Replace with:
foreach (var info in nextClipInfo) { float weight = info.weight * layerWeight; if (weight == 0 || weight == 1) continue;
Oh, thank you very much! It helped!
You are awesome! Sent an email.
Thank you- Edited
Hey!
I met an issue with animations transition in Unity
It's not about the first frame, keys and setupPose.
You'll see it at the video (watcj in 60 fps)Can you help me guys?
PS sorry for my poor english