freeubi

  • Jan 7, 2019
  • Joined Jun 26, 2017
  • Awesome work, congrats everybody!
    I'm amazed by this big changelog, there is a ton of new things that i can try out ๐Ÿ™‚

    I only missing the time for that, but maybe if I do not sleep for a few days...

  • Thanks for your fast response!
    Bounding boxes also can work for me, i thinked about it yesterday, but the included debugSlot draw was too handy ๐Ÿ˜ƒ

    I will try this tonight!
    Thanks!


    For the readers who might read this in the future, here is my solution (after 4 hour trying with wrong touch position):

    - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
    
        CGPoint touchLocation = [[CCDirector sharedDirector] convertTouchToGL:touch];
        CGPoint locationInNode = [skeletonNode convertToNodeSpace:touchLocation];
    
        spSkeletonBounds* bounds = spSkeletonBounds_create();
        spSkeletonBounds_update(bounds, [skeletonNode skeleton], true);
        
    spBoundingBoxAttachment* hitAttachment = spSkeletonBounds_containsPoint(bounds, locationInNode.x, locationInNode.y); if (hitAttachment != NULL) {
    //hitAttachment->super.super.name contains the boundingbox name return; } }

    Thanks again for the help!

  • Hello,

    i need to detect touch events on the exported character slots.
    What is the best way to achieve that?

    I can get the touch location with the touchBegan๐Ÿ™UITouch *)touch withEvent๐Ÿ™UIEvent *)event, but how i can get the slot list from the skeleton?

  • Thanks,

    We found our animator. ๐Ÿ™‚

  • Hello,

    koszonom a jelentkezesed. Kerlek irj egy emailt a jandzso.zsolt[at]gmail.com cimre, atkuldom az infokat ๐Ÿ™‚

  • Thanks for your apply.

    Can we move to emails? i dont really like this forum, it has too much bugs.
    My email address is: jandzso.zsolt[at]gmail.com

    I will send all the details to you.
    Thanks!

  • Hello,

    thanks for your apply, pretty impressive jobs! I really like the animations ๐Ÿ™‚

    Can we move to emails, please? I dont really like this forum, it give me too much bugs...
    My email address is: jandzso.zsolt[at]gmail.com

    I will send all the details for you.

    Thanks!

  • Hello,

    thanks for your apply.
    Can we move to emails? I dont really like this forum, it gives way too much bugs :S
    my email address: jandzso.zsolt[at]gmail.com
    i will send all the details for you.

    thanks

  • Hello,

    thanks for your interest.
    Unfortunately this forum removes the emails. Can you please send me a mail to jandzso.zsolt[at]gmail.com ?
    i will send all the details for you ๐Ÿ™‚

    Thanks!

  • Thanks for your response.

    Can we move to emails? This forums system give me soo much bug :/
    here is my email address: jandzso.zsolt[at]gmail.com
    Please send me a mail, ten i will send to you all the details.

    Thanks!

  • Hello,

    thanks for your interest ๐Ÿ™‚
    Can we move to use emails? This forum messaging doesnt really working... too much bugs ๐Ÿ™‚

    My email address is: <removed>

  • Hello,

    We are a small team based in Hungary. We are developing an application that combines the old-school Tamagotchi with exercise trackers. More info here: http://gettep.com

    We are in a strange situation: we already have a spine project with a complete rig and a few animations, but our animator cant work more for us :/

    We are looking an animator who can make a few animations pro month till the next spring - that when we plan to release the new version.
    We have a monthly 100-150euro budget, and we would like to have 4-8 animations for that (we don't need any complex thing).
    If this is in (or close to) your range PM me or write to <removed>

    Thanks!

  • Hello,

    i have an exist Spine2D project with a few animations, but i want to extend it a few more.

    Nothing complex. Write a mail to me &lt;removed&gt; and i will send a few more details ๐Ÿ™‚
    Also, i have a little budget for the anims

  • Yes, I'm planning to use the official obj-c runtime. Unfortunately I'm not familiar with cocos2d, but i will read about it. Thanks for navigating me the right direction ๐Ÿ™‚

  • Hello,

    we are planning to use Spine Runtime in a iOS project.
    As we see the capabilities are perfect, but we have questions.

    Is there a way to detect a gesture (like tap) on an animated character?
    Can we manipulate the bones directly? Or can we somehow achieve a drag effect?

    Thanks for your answers ๐Ÿ™‚

  • Hello,
    i cant answer you :/
    please send an email to the &lt;removed&gt; email address
    thanks ๐Ÿ™‚