Awesome work, congrats everybody!
I'm amazed by this big changelog, there is a ton of new things that i can try out
I only missing the time for that, but maybe if I do not sleep for a few days...
Awesome work, congrats everybody!
I'm amazed by this big changelog, there is a ton of new things that i can try out
I only missing the time for that, but maybe if I do not sleep for a few days...
Thanks for your fast response!
Bounding boxes also can work for me, i thinked about it yesterday, but the included debugSlot draw was too handy
I will try this tonight!
Thanks!
For the readers who might read this in the future, here is my solution (after 4 hour trying with wrong touch position):
- (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
CGPoint touchLocation = [[CCDirector sharedDirector] convertTouchToGL:touch];
CGPoint locationInNode = [skeletonNode convertToNodeSpace:touchLocation];
spSkeletonBounds* bounds = spSkeletonBounds_create();
spSkeletonBounds_update(bounds, [skeletonNode skeleton], true);
spBoundingBoxAttachment* hitAttachment = spSkeletonBounds_containsPoint(bounds, locationInNode.x, locationInNode.y);
if (hitAttachment != NULL) {
//hitAttachment->super.super.name contains the boundingbox name
return;
}
}
Thanks again for the help!
Hello,
i need to detect touch events on the exported character slots.
What is the best way to achieve that?
I can get the touch location with the touchBeganUITouch *)touch withEvent
UIEvent *)event, but how i can get the slot list from the skeleton?
Thanks,
We found our animator.
Hello,
koszonom a jelentkezesed. Kerlek irj egy emailt a jandzso.zsolt[at]gmail.com cimre, atkuldom az infokat
Thanks for your apply.
Can we move to emails? i dont really like this forum, it has too much bugs.
My email address is: jandzso.zsolt[at]gmail.com
I will send all the details to you.
Thanks!
Hello,
thanks for your apply, pretty impressive jobs! I really like the animations
Can we move to emails, please? I dont really like this forum, it give me too much bugs...
My email address is: jandzso.zsolt[at]gmail.com
I will send all the details for you.
Thanks!
Hello,
thanks for your apply.
Can we move to emails? I dont really like this forum, it gives way too much bugs :S
my email address: jandzso.zsolt[at]gmail.com
i will send all the details for you.
thanks
Hello,
thanks for your interest.
Unfortunately this forum removes the emails. Can you please send me a mail to jandzso.zsolt[at]gmail.com ?
i will send all the details for you
Thanks!
Thanks for your response.
Can we move to emails? This forums system give me soo much bug :/
here is my email address: jandzso.zsolt[at]gmail.com
Please send me a mail, ten i will send to you all the details.
Thanks!
Hello,
thanks for your interest
Can we move to use emails? This forum messaging doesnt really working... too much bugs
My email address is: <removed>
Hello,
We are a small team based in Hungary. We are developing an application that combines the old-school Tamagotchi with exercise trackers. More info here: http://gettep.com
We are in a strange situation: we already have a spine project with a complete rig and a few animations, but our animator cant work more for us :/
We are looking an animator who can make a few animations pro month till the next spring - that when we plan to release the new version.
We have a monthly 100-150euro budget, and we would like to have 4-8 animations for that (we don't need any complex thing).
If this is in (or close to) your range PM me or write to <removed>
Thanks!
Hello,
i have an exist Spine2D project with a few animations, but i want to extend it a few more.
Nothing complex. Write a mail to me <removed> and i will send a few more details
Also, i have a little budget for the anims
Yes, I'm planning to use the official obj-c runtime. Unfortunately I'm not familiar with cocos2d, but i will read about it. Thanks for navigating me the right direction
Hello,
we are planning to use Spine Runtime in a iOS project.
As we see the capabilities are perfect, but we have questions.
Is there a way to detect a gesture (like tap) on an animated character?
Can we manipulate the bones directly? Or can we somehow achieve a drag effect?
Thanks for your answers
Hello,
i cant answer you :/
please send an email to the <removed> email address
thanks