Send me your reel to yohami@nowwa.com
yohami

- Apr 29, 2023
- Joined Jul 9, 2015
Thanks I'll ping you soon
I'd give you a PSD and you take it from there. Got an hourly rate?
Good stuff, what are your rates?
Im chatting to you there :-)
What are your rates?
Please join our Slack, I'll have a lot of work for you starting November
https://join.slack.com/t/gamebop/shared_invite/zt-ihl2tpfa-QJd8BeylSHz4BkggOKNjuA
Hi links dont work
Great work, I'll be in touch
Thanks, UI work looks solid. Where can I see your animations?
Hello, we need a couple animators for an upcoming project, please post or DM your reel for consideration, cheers Yohami
- Edited
- In Work
Are you available for freelance? my email is yohami@nowwa.com
- Edited
Hello,
Looking for animators who own a copy of Spine Professional. Ongoing work.
Email me your portfolio to <removed>
Cheers,
Yohami
www.nowwa.comHi, I need an animator who owns a copy of Spine Professional and has experience with FFD and Meshes, to help animating a character for a platformer game.
Send me your animation reel to <removed>
Cheers,
Yohami
Still looking.
- In Willy Punch
- Edited
- In Willy Punch
Here's my first game using Spine, check out the characters!
Feedback is welcome.
Willy
https://twitter.com/YOHAMI/status/619637800091168768
https://twitter.com/YOHAMI/status/619729962124345344
https://twitter.com/YOHAMI/status/620415201674801152
https://twitter.com/YOHAMI/status/620611869561065472
https://twitter.com/YOHAMI/status/620711237710512128
https://twitter.com/YOHAMI/status/623675091105284096Pawn
https://twitter.com/YOHAMI/status/624754955132497920
https://twitter.com/YOHAMI/status/624951320282271744
https://twitter.com/YOHAMI/status/624958280188719104Dr Freud
https://twitter.com/YOHAMI/status/625132833611345920
https://twitter.com/YOHAMI/status/625509885619380224Citizen
https://twitter.com/YOHAMI/status/625850753089961984
https://twitter.com/YOHAMI/status/625797622410932225Sick Boy
https://twitter.com/YOHAMI/status/626165231128059905
https://twitter.com/YOHAMI/status/626236794737172480Sister
https://twitter.com/YOHAMI/status/627615297214783489
Boss
https://twitter.com/YOHAMI/status/627680589727068161
Queen
https://twitter.com/YOHAMI/status/627910883952492545
Death
https://twitter.com/YOHAMI/status/628048060011167744
https://twitter.com/YOHAMI/status/628237090367647744The Fly (child)
https://twitter.com/YOHAMI/status/629665959360503808
Prince Lucky
Pharan, thanks, that did it.
Using the Scale in the SkeletonDataAsset plus FlipX in the SkeletonUtility covers my use cases, so I can have ragdolls without having to code everything myself from scratch, which is amazing.
Gonna send you a copy of the game when its ready, in the meantime Im posting progress here http://www.twitter.com/yohami
Hi Mitch, thanks for the response.
"Scale of negative 1 is not common at all for flipping physics based characters because it destroys most physics simulations in one way or another."
I was reading the documentation and maybe the proper way to do the direction flip is doing FlipX, I'll try that.
"However, if you dont adjust the scale after calling the Ragdoll() function it should adapt correctly to whatever scale it was set to."
It doesnt, it just breaks if the scale is set to anything but 1. Try the ragdoll example, change the scale of one of them, press play and test the ragdoll, it gets crazy.
Im using scaling for several reasons. One is to have the main character at higher resolution because I do close ups sometimes, and I dont want him to look jaggy. The other is to have several enemies of the same type where I have bigger and smaller ones, with the bigger ones being tougher.
Let me know if there's a workaround for that - otherwise I might just do several duplicated skeletons at different sizes.
Thanks.