@Erikari Hi! thanks for the quick response.
Link to editor video
https://www.dropbox.com/s/tjanppxcgy1mhxu/spineAnimations.mov?dl=0
I use cocos2d-x
spineAnimation = SkeletonAnimation::createWithJsonFile("res/MainMenu/mainMenu.json","res/MainMenu/mainMenu.atlas");
this->addChild(spineAnimation,200);
Shared::rescale(spineAnimation, 0.75f);
spineAnimation->setPosition(winSize.width/2 , 0);
spineAnimation->setAnimation(0,"Entry",false);
bindBone = spSkeleton_findBone(spineAnimation->getSkeleton(), "bind1");
///on mousemove
//conceptually im doing this
mouseMove(){
bindBone->x = mouse->X;
bineBone->y = mouse->y;
}
I've tried calling update transforms etc. Is there anything that updates mesh transforms.
bind1 and bind 2 are bones that are binded to all the meshes.