- Edited
SkeletonTest, tool for trying out skeleton files
I upgraded SkeletonTest in spine-libgdx, making it a nice tool for trying out skeletons.
Image removed due to the lack of support for HTTPS. | Show Anyway
It can even load a skeleton without image files, which is what I use when you guys send me only skeleton files.
Image removed due to the lack of support for HTTPS. | Show Anyway
Maybe I should put a JAR somewhere so people can use it to better understand the runtimes and to try their skeleton files out? It could even be a webpage via GWT, though I probably don't have time to figure out libgdx+GWT. Edit: Get it here. It runs on Windows, Mac, and Linux.
my windows says:
exception in thread main com.badlogic.gdx.utils.GdxRuntimeException: unable to extract LWJGL natives
@ lwjglnativesloader.load ... : 66
Fixed, please download the JAR again.
Great, thanks works perfectly, just a idea that maybe simple. If you allowed multiple selections in the animation combo box maybe we can get a mixed anim preview
that is cool, but how can i make the graphics work?
i only see the boxes.
my json file is in the same directory as the graphics but i guess the json misses the .png file-extension in the attachment names?
bye
phil
The tool loads an atlas with the same name as the skeleton file. Eg if you open "spineboy.json" it looks for "spinboy.atlas". It doesn't load individual image files.
You should rename it to "spine player"
FYI link now appears dead...