Spine's command line interface (CLI) allows Spine to be run from the command line to export, import, pack texture atlases, and more. This is most commonly used to automate exporting all your projects and packing texture atlases as part of the build process for your software.
When run in this way, Spine starts, does one or more exports or texture packings, then exits.
Most CLI parameters can be used headless, which means on a computer that is not configured to display a user interface. However, to export images or video an OS windowing system and OpenGL are required.
Descriptions of CLI parameters are shown when Spine is run with the
--help parameter. Additional, advanced parameters are shown when Spine is run with the
-h, --help Print basic CLI help and exit.
--advanced Print advanced CLI help and exit.
-v, --version Print version information and exit.
-l, --logout Logout, removing activation code.
-u, --update The version number of the Spine update to load.
-f, --force Force download of the Spine update.
-x, --proxy Proxy server to use when checking for and downloading updates.
-t, --notimeout Disable timeout when checking for and downloading updates.
project.spine Path to a Spine project file to open.
The patch part of the version number used with
--update can be
xx to get the latest patch version. For example, to get the latest 4.0 version:
Spine [-i <path>] [-m] [-o <path>] -e json[+pack]|binary[+pack]
Export JSON, binary, images, or video:
-i, --input Path to a folder, project, or data file. Overrides export JSON.
-m, --clean Animation clean up is performed before export.
-o, --output Path to write export file(s). Overrides export JSON.
-e, --export Path to export settings JSON file.
The export settings JSON file is created using Spine by clicking on the
Save button at the bottom of the
Most build scripts that perform exports will want to use
--update to specify the Spine editor version.
Input and output paths specified on the CLI are optional. If specified, they override any input or output paths specified in the export settings JSON file.
The input path is a path to a project, JSON, or binary file. The output path may be a file or folder, depending on the export settings.
--clean-all parameter will clean all exports, so
--clean doesn't have to be specified for each one.
--clean parameter is specified, animation clean up is performed before export. This does not modify the project file.
binary is specified instead of a path to an export settings JSON file, then a JSON or binary export is performed using default settings. If
binary+pack is specified, texture packing is also performed using default settings.
Import JSON, binary, or a project's skeletons into another project:
-i, --input Path to a folder, project, or data file to be imported.
-o, --output Path to project file to import into. Created if nonexistent.
-s, --scale Scale the project being imported.
-r, --import Perform a skeleton import. The skeleton name may be omitted.
The input path is a project, JSON, or binary file. Alternatively, it can be a folder containing
The output path is a project file.
--scale is specified, the project's skeletons are scaled before they are imported.
If a project is imported into another project, all skeletons are imported. If a skeleton name is specified using
--import and only one skeleton is imported, then the skeleton is renamed. If multiple skeletons are imported, the skeleton name is ignored and the skeletons keep their existing names.
If a JSON or binary file is imported into a project and a skeleton name is specified using
--import, then the skeleton is renamed. If a skeleton name is not specified, the skeleton is named using the JSON or binary file name without the extension.
Animation clean up:
-i, --input Path to project file or folder.
-m, --clean Animation clean up is performed and the project is saved.
Animation clean up is performed for all animations in the project and the project file is saved with the changes.
The input path is a project file or folder containing
Spine -i <path> [-j <path>]... -o <path> [-n <name>] -p <path>
Texture atlas packing:
-i, --input Path to folder of images to be packed.
-o, --output Path to write texture atlas and PNG files.
-j, --project Path to a project to determine which images are used by meshes.
-n, --name Texture atlas name, the prefix for the atlas and PNG files.
-p, --pack Texture atlas name or path to pack settings JSON file.
The input and output paths are folder paths.
-p parameter is either:
- The texture atlas name to use when writing output files. In this case, the default texture packing settings are used but can be customized by pack.json files in the input folders.
- The path to a pack settings JSON file, which is created using Spine by clicking on the
Savebutton at the bottom of the
Texture Packer Settingsdialog. If a name is not specified, the pack settings JSON file name without the file extension is used as the texture atlas name.
One or more project files can be specified using
--project. When whitespace stripping is enabled, the texture packer looks in these projects for each image file. Any meshes found to use the image file are taken into account so whitespace stripping will not remove parts of the images within the meshes. When
-j is specified, the
currentProject texture packer setting is ignored, as if it were set to
Texture atlas unpacking:
-i, --input Path to folder of atlas images.
-o, --output Path to write unpacked image files.
-c, --unpack Path to texture atlas file.
-i, --input Path to a folder, project, or data file.
Information is output for each project file. This can useful to know what version of Spine a project was saved with, how many animations are in the project, and other information.
The input path is a folder containing
.spine files, a project file, or a JSON or binary data file.
-Xmx2048m Set the maximum memory usage in megabytes (2048 default).
--trace Enable additional logging and diagnostic checks.
--auto-start Start automatically.
--no-auto-start Do not start automatically.
--ping Test latency to each server (otherwise done every 4 days).
--server x Set the preferred server regardless of ping (eg jp/us/eu).
--disable-audio Disable all audio support.
--pretty-settings Format settings files more nicely.
--keys Enable hotkey popups by default.
--hide-license Don't show name and email on launcher (eg for streaming).
--ui-scale x Set the interface scale (eg 200).
--icc-profile x Set the path to the ICC profile file for color management.
--intro Show the Esoteric Software logo intro.
--clean-all Animation clean up for all exports.
--mesh-debug Show debug information on top of meshes.
--export-selection Editor selection is shown in image and video exports.
--ignore-unknown Don't error if a CLI parameter is not recognized.
Spine --export "/path/with spaces/to/export.json"
Spine --input /path/to/project.spine --output /path/to/output/
Spine -i /path/to/project.spine -o /path/to/output/ -e /path/to/export.json
Spine -i /path/to/project.spine -o /path/to/output/ -e binary+pack
Spine -e /path/to/export1.json -e /path/to/export2.json
Spine -i /path/to/images/ -o /path/to/output/ --pack /path/to/pack.json
Spine -i /path/to/images/ -o /path/to/output/ -n name -p /path/to/pack.json
Spine -i /path/to/project1.spine -o /path/to/output/ -e /path/to/export1.json
-i /path/to/project2.spine -e /path/to/export2.json -i /path/to/images/
-o /path/to/output/ -p /path/to/pack.json
Spine -i /path/to/skeleton.json -o /path/to/project.spine -r skeletonName
Multiple commands can be specified in one Spine ivocation, as seen in some of the examples above.
The folders for output paths are created if they don't exist.
If a command fails, Spine returns a non-zero error code.
The Spine launcher checks that the specified parameters are allowed, before passing them to the Spine editor. If some CLI parameters are not accepted, it could be that those parameters were not available when your Spine launcher was installed, but a newer version of the Spine editor can still understand them.
In that case, you can download and reinstall the Spine launcher or use the
--ignore-unknown parameter so the Spine launcher will allow parameters it doesn't recognize. It will print a warning for unrecognized parameters, but will still pass them to the Spine editor. If the Spine editor doesn't recognize them, they will be ignored.
Spine for Windows comes with two executables:
Spine.com. The EXE file is a GUI application, it starts Spine without a console window and doesn't wait for Spine to exit. The COM file is a command line application, it directs Spine's output to a console window and waits for Spine to exit.
Either executable can be used for the command line interface, but generally the COM file is preferred. If the Spine installation folder is on the system path or is the current working directory, specifying
Spine without an extension will always execute
Spine.com. For example:
Command line export when using Spine for Mac is done by launching the Spine executable file directly rather than opening
Spine.app. The executable is found inside
Spine.app/Contents/MacOS/Spine. For example:
Command line export when using Spine for Linux is done by running the
Spine.sh script. For example: