Editor

  • User Guide
    Learn how to use Spine, from start to finish.
  • Quick Start
    A brief overview of how to use Spine to create animations.
  • Videos
    Tutorial videos for using Spine, from getting started quickly to advanced usage.
  • Inverse Kinematics (IK)
    How to setup and animate inverse kinematics.
  • Cheat Sheet
    Many of the hotkeys available in Spine in a condensed form.
  • Changelog
    Details about what’s new in each version of the editor.
  • Editor Trello board
    The road map for new editor features. Vote, discuss, or subscribe to tasks for email notification when they are complete.

Runtimes

  • Using Spine runtimes
    How to use Spine runtimes.
  • Skeleton Viewer
    A tool to load and display exported skeleton data.
  • Spine runtime terminology
    Terminology used throughout the runtimes.
  • JSON format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Binary format
    Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools.
  • Super Spineboy
    An example platformer game showing how Spine can be used. All code and assets are included.
  • Coding workshop examples
    Code used during the coding workshop, a Kickstarter goal. They are in Java and slightly out of date, but translate easily to official Spine runtime usage in other languages.
  • Runtime Trello board