Unity and C# runtimes, more videos

April 15th, 2013

We are happy to announce that the Unity runtime is now available, as well as the generic C# runtime which it uses under the covers. As a bonus, we’ve also implemented an official XNA runtime, which means your XNA and MonoGame projects can now use Spine. XNA and MonoGame weren’t in the Kickstarter goals, but we are happy to have them officially supported.


The Unity runtime was implemented without any dependencies on other Unity plugins. We have yet to see if Futile or 2D Toolkit would benefit from code specific to those plugins.

With libgdx, Corona, cocos2d, cocos2d-x, C/C++/ObjC, Unity, C#, XNA, and SFML under our belts, we have now met the original Kickstarter goals, as well as some of the stretch goals. The runtimes still remaining are Torque2D, AS3 and JavaScript, then we’ll move on to editor features.

We now have 8 videos on our videos page. These show how to use various aspects of Spine, so be sure to check them out! We are working on more, such as a video that demonstrates how skins are used.