October 29th, 2016
We have a big update for our Spine Runtimes documentation! Similar to the Spine User Guide for the editor, we now have a full guide for the Spine Runtimes:
It will teach you how to load, render, and manipulate skeletons in your applications using the Spine Runtimes. Especially useful is the API Reference which we have lovingly crafted and painstakingly cross referenced so you can more easily explore and understand how the runtimes work. Enjoy!
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